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funny wow video


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#1 Flock Of Jesus

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Posted 12 October 2005 - 06:45 PM

WoW in real war

for anyone that likes world of warcraft and has seen the leeroy jenkins video. meh i thought it was pretty funny

#2 Zach

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Posted 12 October 2005 - 06:51 PM

I've seen the Leroy Jenkins video, and like first person shooters, but I fail to see the humor, mostly because that movie is not humorous in the least.
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#3 Carl

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Posted 12 October 2005 - 10:31 PM

I haven't seen the Leroy Jenkins video, but I fail to see what that gif has to do with World of Warcraft specifically.

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#4 Keith

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Posted 13 October 2005 - 07:14 AM

It's got a lot more to do with FPS games, probably counterstrike.  None of that shit happens in WoW, head shots, god mode, being ranked 5th on the server, server hacks... that's all counter strike.
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#5 Carl

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Posted 13 October 2005 - 09:15 PM

QUOTE(Keith @ Oct 13 2005, 09:14 AM) View Post

It's got a lot more to do with FPS games, probably counterstrike.  None of that shit happens in WoW, head shots, god mode, being ranked 5th on the server, server hacks... that's all counter strike.

Yeah, that's what I thought.  Then again, I only stress tested WoW...only Warcraft game I haven't bought, and I doubt I will.

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#6 Keith

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Posted 14 October 2005 - 05:49 AM

Great freakin game, I've got it, I just don't have anything to play it on.
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#7 Carl

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Posted 14 October 2005 - 07:42 AM

Eh, I was rather upset at the turn Warcraft 3 took.  I want my disposable units back, damnit.

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#8 Zach

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Posted 14 October 2005 - 08:14 AM

Now I want to play some Warcraft at a school where no one plays Warcraft.

What disposable units are you talking about?  I was never into Warcraft 3 until the expansion came out or just before, really.
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#9 Red

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Posted 14 October 2005 - 08:18 AM

Heh that made me giggle
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#10 Carl

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Posted 14 October 2005 - 09:10 AM

QUOTE(Zach @ Oct 14 2005, 10:14 AM) View Post

Now I want to play some Warcraft at a school where no one plays Warcraft.

What disposable units are you talking about?  I was never into Warcraft 3 until the expansion came out or just before, really.

ALL of them, in Warcraft 2, which were disposable.  I could also get into Starcraft because all the units were disposable.  As long as you had the cash, in both Starcraft and Warcraft 2 you could use Zap Brannigan's law and send wave after wave of your own men at your opponent and it wouldn't hurt you in the slightest.  With Warcraft 3's stupid food limit you have to be extremely careful what units you make, plus you have to worry about heroes because if you don't level up your hero your enemy's hero can completely overwhelm your entire army.  The food limit is bad enough, but the hero thing really sucks because you could consider the other units to be disposable in vague terms, but your hero takes so long to respawn that he isn't disposable, and that changes the nature of the game.  

This is why I rarely play Warcraft 3 online.  Because of these new parameters, the game corresponds to this:
http://www.penny-arcade.com/view.php?date=2002-07-26

If I do play Warcraft 3 online, I play custom games because they are infinitely more fun than the actual game.

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#11 Keith

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Posted 14 October 2005 - 11:18 AM

I really did not like the hero thing about warcraft 3, so I did not play online much.  I loved me some warcraft 2 though.  What were the differences between the food in warcraft 2 vs the food in warcraft 3?
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#12 Carl

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Posted 14 October 2005 - 11:44 AM

QUOTE(Keith @ Oct 14 2005, 01:18 PM) View Post
I really did not like the hero thing about warcraft 3, so I did not play online much. I loved me some warcraft 2 though. What were the differences between the food in warcraft 2 vs the food in warcraft 3?


There was no arbitrary maximum food limit.  The game had an internal parameter of about 230 units per player*, however, but still, 200 + is way greater than the 90 (100 in TFT) limit in Warcraft 3, especially since not every character in Warcraft 3 consumes 1 unit of food (some consume 2 or more).  Starcraft's limit is 200, and it also has the varying food limitation, but even so you can field more units (generally) in SC than you can in Warcraft 3.

*how do I know of this limit?  Well, Starcraft removed the option, but Warcraft 2 allows cheat codes in multiplayer games (it was a toggle I believe, I think you could set whether you allowed cheats or not).  So in massively cheat-coded games, we'd just use make it so, it is a good day to die, on screen and glittering prizes to have massive battles.  Usually these battles were fought with massive amounts of gryphon riders and/or dragons.  Anyways, one time I counted how many food units I had when I couldn't make any more and the food consumed was about 230 (remember, this is 1 food per unit).  Oh yeah, I forgot, sometimes I would use "every little thing she does" because mages were my favorite unit, and others would use "deck me out".

The thing you must understand, is that in a cheat-code enabled Warcraft 2 game, every cheat code affects every player.  So if you typed in "glittering prizes", not only would you receive 10000 gold, 5000 lumber and oil, but your OPPONENTS would receive that as well.  The same goes for the fast building, the removal of fog of war, god mode, etc.  So, just because you cheated, doesn't mean that you necessarily have the advantage.


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#13 Keith

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Posted 14 October 2005 - 01:10 PM

I never cheated on war2 multiplayer games, never had the urge.  There's a 90 MAX limit in War3?  That sucks.  Total Annihilation - that's where its at.  Thousands of units.  I'd build up an army of Vamps (extremely fast and accurate but extremely weak planes) and just send them all out at once and watch an empire tumble.  They can't be killed as fast as they can be made, bwuahaha.  I don't game enough lately...
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#14 Zach

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Posted 14 October 2005 - 02:47 PM

The food limit makes you start analyzing what troops are good for what.  Otherwise I start losing track of people.  Make 6 of each type of unit, stage them correctly, you've got yourself a good game.

The hero thing...yeah.  Bites.  Hard.

Wouldn't giving EVERYONE god mode cause a few problems with the gameplay?  Basically give everyone time to build up and only save from utter desctruction, because as soon as you do that no one can win or lose.
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#15 Carl

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Posted 14 October 2005 - 03:33 PM

QUOTE(Zach @ Oct 14 2005, 04:47 PM) View Post
The food limit makes you start analyzing what troops are good for what. Otherwise I start losing track of people. Make 6 of each type of unit, stage them correctly, you've got yourself a good game.

The hero thing...yeah.  Bites.  Hard.

Wouldn't giving EVERYONE god mode cause a few problems with the gameplay? Basically give everyone time to build up and only save from utter desctruction, because as soon as you do that no one can win or lose.


Well, with god mode enabled every unit can destroy every other unit with one hit if they can hit them (255 damage per hit).  Now, most buildings had more than that number of hit points (the maximum was either a castle or fortress at 2500 if I recall coorrectly, even farms had hit points of 400 so it took two hits to raze),  So every unit can defeat any other unit if it can hit them.  That's the reason most people chose to build mass armies of flyers: because not only could they traverse everywhere but they could hit all enemies.  However, what I forgot to mention is that if cheats are enabled (and Keith, you might have only played cheat-disabled games, so even if you wanted to cheat you couldn't) if you type the same cheat, for instance, type "it is a good day to die" again, it turns OFF the cheat.  So if a person is being hit really hard, the player can first turn off the advantage by disabling god mode, then using make it so and glittering prizes too build guard towers really quick, and then using god mode enabled once more because guard towers can shoot down dragons faster than the dragons can attack.  And don't forget, that if the opposing player uses glittering prizes to ready more troops, that money is also put into the defending player's coffers.  It is an interesting game with cheats to say the least.

However, if cheats were enabled, my strategy was:
glittering prizes (unless you start with high resources)
make it so (fast build)
get the pre-requisites to a keep, make a keep, get the pre-requisites to a castle, build a castle
every little thing she does (complete spell-traning and infinite mana).
create one mage.
Polymorph every living unit of the enemy and use blizzard on every non-living unit or building.  Polymorph in Warcraft 2 completely removes a unit from the playing field, unlike in Warcraft 3 where there is a timer.  And blizzard/death and decay are the ultimate spells of warcraft 2, unlike 3 where d and d is powerful but blizzard sucks.

Of course, if the mage is defeated, get some more.mages and repeat.  The problem with death coil is that it requires two death coils to defeat an enemy whereas a mage's polymorph only requires a single cast (although it costs twice as much mana, but who cares if you have  infinite mana?).

I would also disable make it so so the enemy would have to type it back in to create their destroyed builldings faster.


EDIT: God mode does not make units invincible in Warcraft 2.  Also, the same strategies of unit selection apply in Warcraft 2 as in Warcraft 3, except that you can no longer have a big army, which is why I like Warcraft 2 and Starcraft better (bigger army support).

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#16 that guy kevin

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Posted 18 October 2005 - 08:07 AM

You guys play WoW?




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